#include "common.h"

// game field:
//	20 height, 10 width
#define TETRIS_HEIGHT 20;
#define TETRIS_WIDTH 10;

// 10 x 20 field = 200
// 4 blocks / 200 = max 50 blokken rendered

GameLogic::GameLogic()
{
	testBlok = new TetrisBlok();
}

void GameLogic::tick()
{
	
}
void GameLogic::draw()
{
	testBlok->draw();
}